Hazard to Navigation

The Hazard is an aging Corsair with a knack for odd brushes with the Ancients. She’s as old as the stars themselves by some accounts (Gramps disagrees, saying she’s a spry 100 odd, but he may actually be older than the ship) but she’s recently been retrofitted with Anti-Matter power plant and some spiffy new drives.

The current disagreement on board is who’s happier about the retrofit, Davor, the engineer, or Kenyon, the captain…

Component Notes Tons MCr
Hull 400 tons/Structure 8/Hull 8 400 16
Armour None 0 0
Jump Drive F Jump 3 -35 60
Maneuver Drive K Thrust 5 -19 40
Power Plant K Antimatter: refuel cost 155,000/month -31 80
Bridge Holographic Controls (+2 Init) -20 2.5
Computer Model 4/fib Rating 20 5
* Jump Control/2 0.2
* Maneuver/0
* Library/0
* Evade/2 2
* Fire Control/2 4
* Auto-Repair/2 10
Electronics Advanced Sensors w/Enhanced processing / +5 DM/ 2 range bands -5 10
Weapons Hardpoint #1: Triple Turret (Beam Laser x 3) -1 4
* Hardpoint #2: Triple Turret (Beam Laser x 3) -1 4
* Hardpoint #3: Triple Turret (Beam Laser x2/Sandcaster) -1 3.25
* Hardpoint #4: Triple Turret (Beam Laser x2/Sandcaster) -1 3.25
* Sandcaster Ammo (10 barrels) -1 0.01
Fuel None needed 0 0
Staterooms 8 staterooms -32 4
Low Berths 20 Low Berths -10 1
Repair Drones Hooch! -4 0.8
Launch Includes an Air/Raft -20 14
Extras Concealed Compartments -1 0
* Enhanced Library -4 4
* Breaching tube + Grapple Arm -5 5
Total 209 273.01

Hazard to Navigation

Spinward March to Hell cunningrat